import sys import pygame from settings import Settings from ship import Ship from bullet import Bullet from pygame.sprite import Group class AlienInvasion: """Overall class to manage game assets and behavior.""" def __init__(self): pygame.init() self.clock = pygame.time.Clock() self.settings = Settings() self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Alien Invasion") self.bg_color = self.settings.bg_color self.ship = Ship(self) self.bullets = Group() def run_game(self): """Start the main loop for the game.""" while True: # Check for events and update the game state. self._check_events() self.ship.update() self._update_bullets() # Redraw the screen during each pass through the loop. self._update_screen() self.clock.tick(60) def _check_events(self): """Respond to keypresses and mouse events.""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) def _check_keydown_events(self, event): """Respond to key presses.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_q: sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self, event): """Respond to key releases.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): """Fire a bullet if the limit is not reached.""" if len(self.bullets) < self.settings.bullets_allowed: # Create a new bullet and add it to the bullets group. new_bullet = Bullet(self) self.bullets.add(new_bullet) def _update_bullets(self): """Update position of bullets and remove old bullets.""" self.bullets.update() for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) def _update_screen(self): """Update images on the screen and flip to the new screen.""" self.screen.fill(self.bg_color) for bullet in self.bullets.sprites(): bullet.draw_bullet() self.ship.blitme() pygame.display.flip() if __name__ == '__main__': # Make a game instance and run the game. ai = AlienInvasion() ai.run_game()