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37 lines
1.4 KiB
Python

from __future__ import annotations
import pygame.font
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from alien_invasion import AlienInvasion
class Button:
def __init__(self, ai_game: 'AlienInvasion', msg: str) -> None:
"""Initialize button attributes."""
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
# Set the dimensions and properties of the button.
self.width, self.height = 200, 50
self.button_color = (0, 135, 0)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
# Build the button's rect object and center it.
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# The button message needs to be prepped only once.
self._prep_msg(msg)
def _prep_msg(self, msg: str) -> None:
"""Turn the message into a rendered image and center text on the button."""
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self) -> None:
"""Draw blank button and then draw message."""
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)