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41 lines
1.3 KiB
Python

from __future__ import annotations
import pygame
from pygame.sprite import Sprite
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from alien_invasion import AlienInvasion
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, ai_game: 'AlienInvasion') -> None:
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen.get_rect().midbottom
self.x = float(self.rect.x)
self.moving_right = False
self.moving_left = False
def update(self) -> None:
"""Update the ship's position."""
# Update the ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen.get_rect().right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
self.rect.x = int(self.x)
def blitme(self) -> None:
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
def center_ship(self) -> None:
"""Center the ship on the screen."""
self.rect.midbottom = self.screen.get_rect().midbottom
self.x = float(self.rect.x)