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171 lines
5.4 KiB
Python

import sys
from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from ship import Ship
from bullet import Bullet
from alien import Alien
from pygame.sprite import Group
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
pygame.init()
self.clock = pygame.time.Clock()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.bg_color = self.settings.bg_color
self.stats = GameStats(self)
self.ship = Ship(self)
self.bullets = Group()
self.aliens = Group()
self._create_fleet()
def run_game(self):
"""Start the main loop for the game."""
while True:
# Check for events and update the game state.
self._check_events()
if self.stats.game_active:
# Update the ship, bullets, and aliens.
self.ship.update()
self._update_bullets()
self._update_aliens()
# Redraw the screen during each pass through the loop.
self._update_screen()
self.clock.tick(60)
def _create_fleet(self):
"""Create a fleet of aliens."""
alien = Alien(self)
alien_width, alien_height = alien.rect.size
current_x, current_y = alien_width, alien_height
while current_y < (self.settings.screen_height - 3 * alien_height):
while current_x < (self.settings.screen_width - 2 * alien_width):
self._create_alien(current_x, current_y)
current_x += 2 * alien_width
current_x = alien_width
current_y += 2 * alien_height
def _create_alien(self, x_position, y_position):
"""Create an alien and place it in the fleet."""
alien = Alien(self)
alien.x = x_position
alien.rect.x = x_position
alien.rect.y = y_position
self.aliens.add(alien)
def _check_fleet_edges(self):
"""Respond appropriately if any aliens have reached an edge."""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""Drop the entire fleet and change its direction."""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""Respond to key presses."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
"""Respond to key releases."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""Fire a bullet if the limit is not reached."""
if len(self.bullets) < self.settings.bullets_allowed:
# Create a new bullet and add it to the bullets group.
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""Update position of bullets and remove old bullets."""
self.bullets.update()
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_bullet_alien_collisions()
def _check_alien_bottom(self):
"""Check if any aliens have reached the bottom of the screen."""
for alien in self.aliens.sprites():
if alien.rect.bottom >= self.settings.screen_height:
self._ship_hit()
break
def _check_bullet_alien_collisions(self):
"""Respond to bullet-alien collisions."""
collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
if not self.aliens:
# If the fleet is empty, create a new fleet.
self.bullets.empty()
self._create_fleet()
def _ship_hit(self):
"""Respond to the ship being hit by an alien."""
if self.stats.ships_left > 0:
# Decrement ships_left and reset the game state.
self.stats.ships_left -= 1
self.bullets.empty()
self.aliens.empty()
self._create_fleet()
self.ship.center_ship()
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _update_aliens(self):
"""Update the positions of aliens."""
self._check_fleet_edges()
self.aliens.update()
if pygame.sprite.spritecollideany(self.ship, self.aliens):
self._ship_hit()
self._check_bullet_alien_collisions()
self._check_alien_bottom()
def _update_screen(self):
"""Update images on the screen and flip to the new screen."""
self.screen.fill(self.bg_color)
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.ship.blitme()
self.aliens.draw(self.screen)
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance and run the game.
ai = AlienInvasion()
ai.run_game()