package day24 import ( "math" "strings" "gitea.paas.celticinfo.fr/oabrivard/aoc2023/utils" ) type Hailstone struct { px, py, pz, vx, vy, vz int64 } type Line struct { m, b float64 } func getLine(h Hailstone) Line { y2 := h.py + h.vy x2 := h.px + h.vx m := float64((y2 - h.py)) / float64((x2 - h.px)) b := float64(y2) - m*float64(x2) return Line{m, b} } func crossCoord(h1, h2 Hailstone) (bool, float64, float64) { l1 := getLine(h1) l2 := getLine(h2) if l1.m == l2.m { return false, -1, -1 } x := (l2.b - l1.b) / (l1.m - l2.m) y := l2.m*x + l2.b if h1.px > int64(x) && h1.vx >= 0 || h1.px < int64(x) && h1.vx <= 0 { return false, -1, -1 } if h2.px > int64(x) && h2.vx >= 0 || h2.px < int64(x) && h2.vx <= 0 { return false, -1, -1 } return true, x, y } func Part1(lines []string, min, max float64) int { stones := []Hailstone{} for _, line := range lines { values := utils.ParseInt64Array(strings.Replace(line, " @", ",", -1), ", ") stone := Hailstone{values[0], values[1], values[2], values[3], values[4], values[5]} stones = append(stones, stone) } result := 0 for i := range stones { for j := i + 1; j < len(stones); j++ { areCrossing, x, y := crossCoord(stones[i], stones[j]) if !areCrossing { continue } if x >= min && y >= min && x <= max && y <= max { result++ } //fmt.Println("x : ", x, ", y : ", y) } } return result } // Adapted from Java code given here : https://github.com/ash42/adventofcode/blob/main/adventofcode2023/src/nl/michielgraat/adventofcode2023/day24/Day24.java // Explanations can be found here : https://www.cs.emory.edu/~cheung/Courses/170/Syllabus/09/gaussian-elim.html func gaussianElimination(coefficients [][]float64, rhs []float64) { size := len(coefficients) for i := 0; i < size; i++ { // Select pivot pivot := coefficients[i][i] // Normalize row i for j := 0; j < size; j++ { coefficients[i][j] = coefficients[i][j] / pivot } rhs[i] = rhs[i] / pivot // Sweep using row i for k := 0; k < size; k++ { if k != i { factor := coefficients[k][i] for j := 0; j < size; j++ { coefficients[k][j] = coefficients[k][j] - factor*coefficients[i][j] } rhs[k] = rhs[k] - factor*rhs[i] } } } } // Adapted from solution given here : https://www.reddit.com/r/adventofcode/comments/18q40he/2023_day_24_part_2_a_straightforward_nonsolver/ // and from Java code given here : https://github.com/ash42/adventofcode/blob/main/adventofcode2023/src/nl/michielgraat/adventofcode2023/day24/Day24.java func getCoordinates(stones []Hailstone) Hailstone { coefficients := [][]float64{{0.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.0}} rhs := []float64{0.0, 0.0, 0.0, 0.0} // Get X,Y,VX,VY for i := 0; i < 4; i++ { s1 := stones[i] s2 := stones[i+1] coefficients[i][0] = float64(s2.vy - s1.vy) coefficients[i][1] = float64(s1.vx - s2.vx) coefficients[i][2] = float64(s1.py - s2.py) coefficients[i][3] = float64(s2.px - s1.px) rhs[i] = float64(-s1.px*s1.vy + s1.py*s1.vx + s2.px*s2.vy - s2.py*s2.vx) } gaussianElimination(coefficients, rhs) var x int64 = int64(math.Round(rhs[0])) var y int64 = int64(math.Round(rhs[1])) var vx int64 = int64(math.Round(rhs[2])) var vy int64 = int64(math.Round(rhs[3])) // Get X,VZ coefficients = [][]float64{{0.0, 0.0}, {0.0, 0.0}} rhs = []float64{0.0, 0.0} for i := 0; i < 2; i++ { s1 := stones[i] s2 := stones[i+1] coefficients[i][0] = float64(s1.vx - s2.vx) coefficients[i][1] = float64(s2.px - s1.px) rhs[i] = float64(-s1.px*s1.vz + s1.pz*s1.vx + s2.px*s2.vz - s2.pz*s2.vx - ((s2.vz - s1.vz) * x) - ((s1.pz - s2.pz) * vx)) } gaussianElimination(coefficients, rhs) var z int64 = int64(math.Round(rhs[0])) var vz int64 = int64(math.Round(rhs[1])) return Hailstone{x, y, z, vx, vy, vz} } func Part2(lines []string) int64 { stones := []Hailstone{} for _, line := range lines { values := utils.ParseInt64Array(strings.Replace(line, " @", ",", -1), ", ") stone := Hailstone{values[0], values[1], values[2], values[3], values[4], values[5]} stones = append(stones, stone) } stone := getCoordinates(stones) return stone.px + stone.py + stone.pz }