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- Implemented 6 microservices following Domain Driven Design principles - Game Session Service: session management, scoring, state transitions - Question Bank Service: CRUD operations, fuzzy answer matching - User Service: player profiles, statistics, role management - Leaderboard Service: rankings, competitions, tie handling - Admin Service: role-based access control, audit logging - Gateway Service: authentication, rate limiting, proxying - Created shared packages for common types, errors, events, valueobjects - Added comprehensive business rules (30-min sessions, 3 attempts per question) - Implemented clean architecture with aggregates, value objects, domain services - Built sophisticated scoring system (2 points no hint, 1 with hint) - Added fuzzy answer matching with 85% similarity threshold using Levenshtein distance - Created event-driven patterns for inter-service communication - Implemented circuit breaker patterns and health checking in gateway - Added comprehensive validation and error handling across all services 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
4 months ago | |
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| observability-architecture.md | 4 months ago | |
| security-architecture.md | 4 months ago | |
| technical-architecture.md | 4 months ago | |