Initial commit
parent
8447d5590c
commit
a3db72f76a
@ -0,0 +1,88 @@
|
|||||||
|
import sys
|
||||||
|
import pygame
|
||||||
|
from settings import Settings
|
||||||
|
from ship import Ship
|
||||||
|
from bullet import Bullet
|
||||||
|
from pygame.sprite import Group
|
||||||
|
|
||||||
|
|
||||||
|
class AlienInvasion:
|
||||||
|
"""Overall class to manage game assets and behavior."""
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
pygame.init()
|
||||||
|
self.clock = pygame.time.Clock()
|
||||||
|
self.settings = Settings()
|
||||||
|
self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
|
||||||
|
self.settings.screen_width = self.screen.get_rect().width
|
||||||
|
self.settings.screen_height = self.screen.get_rect().height
|
||||||
|
pygame.display.set_caption("Alien Invasion")
|
||||||
|
self.bg_color = self.settings.bg_color
|
||||||
|
self.ship = Ship(self)
|
||||||
|
self.bullets = Group()
|
||||||
|
|
||||||
|
def run_game(self):
|
||||||
|
"""Start the main loop for the game."""
|
||||||
|
while True:
|
||||||
|
# Check for events and update the game state.
|
||||||
|
self._check_events()
|
||||||
|
self.ship.update()
|
||||||
|
self._update_bullets()
|
||||||
|
# Redraw the screen during each pass through the loop.
|
||||||
|
self._update_screen()
|
||||||
|
self.clock.tick(60)
|
||||||
|
|
||||||
|
def _check_events(self):
|
||||||
|
"""Respond to keypresses and mouse events."""
|
||||||
|
for event in pygame.event.get():
|
||||||
|
if event.type == pygame.QUIT:
|
||||||
|
sys.exit()
|
||||||
|
elif event.type == pygame.KEYDOWN:
|
||||||
|
self._check_keydown_events(event)
|
||||||
|
elif event.type == pygame.KEYUP:
|
||||||
|
self._check_keyup_events(event)
|
||||||
|
|
||||||
|
def _check_keydown_events(self, event):
|
||||||
|
"""Respond to key presses."""
|
||||||
|
if event.key == pygame.K_RIGHT:
|
||||||
|
self.ship.moving_right = True
|
||||||
|
elif event.key == pygame.K_LEFT:
|
||||||
|
self.ship.moving_left = True
|
||||||
|
elif event.key == pygame.K_q:
|
||||||
|
sys.exit()
|
||||||
|
elif event.key == pygame.K_SPACE:
|
||||||
|
self._fire_bullet()
|
||||||
|
|
||||||
|
def _check_keyup_events(self, event):
|
||||||
|
"""Respond to key releases."""
|
||||||
|
if event.key == pygame.K_RIGHT:
|
||||||
|
self.ship.moving_right = False
|
||||||
|
elif event.key == pygame.K_LEFT:
|
||||||
|
self.ship.moving_left = False
|
||||||
|
|
||||||
|
def _fire_bullet(self):
|
||||||
|
"""Fire a bullet if the limit is not reached."""
|
||||||
|
if len(self.bullets) < self.settings.bullets_allowed:
|
||||||
|
# Create a new bullet and add it to the bullets group.
|
||||||
|
new_bullet = Bullet(self)
|
||||||
|
self.bullets.add(new_bullet)
|
||||||
|
|
||||||
|
def _update_bullets(self):
|
||||||
|
"""Update position of bullets and remove old bullets."""
|
||||||
|
self.bullets.update()
|
||||||
|
for bullet in self.bullets.copy():
|
||||||
|
if bullet.rect.bottom <= 0:
|
||||||
|
self.bullets.remove(bullet)
|
||||||
|
|
||||||
|
def _update_screen(self):
|
||||||
|
"""Update images on the screen and flip to the new screen."""
|
||||||
|
self.screen.fill(self.bg_color)
|
||||||
|
for bullet in self.bullets.sprites():
|
||||||
|
bullet.draw_bullet()
|
||||||
|
self.ship.blitme()
|
||||||
|
pygame.display.flip()
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
# Make a game instance and run the game.
|
||||||
|
ai = AlienInvasion()
|
||||||
|
ai.run_game()
|
||||||
@ -0,0 +1,24 @@
|
|||||||
|
import pygame
|
||||||
|
from pygame.sprite import Sprite
|
||||||
|
|
||||||
|
class Bullet(Sprite):
|
||||||
|
"""A class to manage bullets fired from the ship."""
|
||||||
|
|
||||||
|
def __init__(self, ai_game):
|
||||||
|
"""Create a bullet object at the ship's current position."""
|
||||||
|
super().__init__()
|
||||||
|
self.screen = ai_game.screen
|
||||||
|
self.settings = ai_game.settings
|
||||||
|
self.color = self.settings.bullet_color
|
||||||
|
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
|
||||||
|
self.rect.midtop = ai_game.ship.rect.midtop
|
||||||
|
self.y = float(self.rect.y)
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
"""Move the bullet up the screen."""
|
||||||
|
self.y -= self.settings.bullet_speed
|
||||||
|
self.rect.y = self.y
|
||||||
|
|
||||||
|
def draw_bullet(self):
|
||||||
|
"""Draw the bullet to the screen."""
|
||||||
|
pygame.draw.rect(self.screen, self.color, self.rect)
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 8.5 KiB |
@ -0,0 +1,23 @@
|
|||||||
|
class Settings:
|
||||||
|
"""A class to store all settings for Alien Invasion."""
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
"""Initialize the game's static settings."""
|
||||||
|
self.screen_width = 1200
|
||||||
|
self.screen_height = 800
|
||||||
|
self.bg_color = (230, 230, 230)
|
||||||
|
|
||||||
|
# Ship settings
|
||||||
|
self.ship_speed = 1.5
|
||||||
|
|
||||||
|
# Bullet settings
|
||||||
|
self.bullet_speed = 3.0
|
||||||
|
self.bullet_width = 3
|
||||||
|
self.bullet_height = 15
|
||||||
|
self.bullet_color = (60, 60, 60)
|
||||||
|
self.bullets_allowed = 3
|
||||||
|
|
||||||
|
# Alien settings
|
||||||
|
self.alien_speed = 1.0
|
||||||
|
self.fleet_drop_speed = 10
|
||||||
|
self.fleet_direction = 1 # 1 represents right; -1 represents left
|
||||||
@ -0,0 +1,28 @@
|
|||||||
|
import pygame
|
||||||
|
|
||||||
|
class Ship:
|
||||||
|
"""A class to manage the ship."""
|
||||||
|
|
||||||
|
def __init__(self, ai_game):
|
||||||
|
"""Initialize the ship and set its starting position."""
|
||||||
|
self.screen = ai_game.screen
|
||||||
|
self.settings = ai_game.settings
|
||||||
|
self.image = pygame.image.load('images/ship.bmp')
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.rect.midbottom = self.screen.get_rect().midbottom
|
||||||
|
self.x = float(self.rect.x)
|
||||||
|
self.moving_right = False
|
||||||
|
self.moving_left = False
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
"""Update the ship's position."""
|
||||||
|
# Update the ship's x value, not the rect.
|
||||||
|
if self.moving_right and self.rect.right < self.screen.get_rect().right:
|
||||||
|
self.x += self.settings.ship_speed
|
||||||
|
if self.moving_left and self.rect.left > 0:
|
||||||
|
self.x -= self.settings.ship_speed
|
||||||
|
self.rect.x = self.x
|
||||||
|
|
||||||
|
def blitme(self):
|
||||||
|
"""Draw the ship at its current location."""
|
||||||
|
self.screen.blit(self.image, self.rect)
|
||||||
Loading…
Reference in New Issue