Added level increase and high score management

main
oabrivard 5 months ago
parent 4ccedc0473
commit edf62dd53a

@ -3,6 +3,7 @@ from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from score_board import ScoreBoard
from button import Button
from ship import Ship
from bullet import Bullet
@ -23,6 +24,7 @@ class AlienInvasion:
pygame.display.set_caption("Alien Invasion")
self.bg_color = self.settings.bg_color
self.stats = GameStats(self)
self.score_board = ScoreBoard(self)
self.ship = Ship(self)
self.bullets = Group()
self.aliens = Group()
@ -49,7 +51,7 @@ class AlienInvasion:
alien = Alien(self)
alien_width, alien_height = alien.rect.size
current_x, current_y = alien_width, alien_height
while current_y < (self.settings.screen_height - 3 * alien_height):
while current_y < (self.settings.screen_height - 3 * alien_height) and current_y < 10 * alien_height:
while current_x < (self.settings.screen_width - 2 * alien_width):
self._create_alien(current_x, current_y)
current_x += 2 * alien_width
@ -112,7 +114,11 @@ class AlienInvasion:
"""Start a new game when the player clicks Play."""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.game_active:
self.settings.initialize_dynamic_settings()
self.stats.reset_stats()
self.score_board.prep_score()
self.score_board.prep_level()
self.score_board.prep_ships()
self.game_active = True
self.bullets.empty()
self.aliens.empty()
@ -145,16 +151,29 @@ class AlienInvasion:
def _check_bullet_alien_collisions(self):
"""Respond to bullet-alien collisions."""
collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.score_board.prep_score()
self.score_board.check_high_score()
self.score_board.prep_level()
self.score_board.prep_ships()
if not self.aliens:
# If the fleet is empty, create a new fleet.
self.bullets.empty()
self._create_fleet()
self.settings.increase_speed()
self.stats.level += 1
self.score_board.prep_level()
def _ship_hit(self):
"""Respond to the ship being hit by an alien."""
if self.stats.ships_left > 0:
# Decrement ships_left and reset the game state.
self.stats.ships_left -= 1
self.score_board.prep_ships()
self.bullets.empty()
self.aliens.empty()
self._create_fleet()
@ -180,6 +199,7 @@ class AlienInvasion:
bullet.draw_bullet()
self.ship.blitme()
self.aliens.draw(self.screen)
self.score_board.show_score()
if not self.game_active:
self.play_button.draw_button()
pygame.display.flip()

@ -5,8 +5,10 @@ class GameStats:
"""Initialize statistics."""
self.settings = ai_game.settings
self.reset_stats()
self.high_score = 0
def reset_stats(self):
"""Initialize statistics that can change during the game."""
self.ships_left = self.settings.ship_limit
self.score = 0
self.level = 1

@ -0,0 +1,80 @@
import pygame.font
from pygame.sprite import Group
from ship import Ship
class ScoreBoard:
"""Class to report scoring information."""
def __init__(self, ai_game):
"""Initialize scorekeeping attributes."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
# Font settings for scoring information.
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
# Prepare the initial score image.
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
rounded_score = round(self.stats.score, -1)
score_str = f"{rounded_score:,}"
self.score_image = self.font.render(score_str, True, self.text_color,
self.settings.bg_color)
# Display the score at the top right of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self):
"""Turn the high score into a rendered image."""
high_score = round(self.stats.high_score, -1)
high_score_str = f"{high_score:,}"
self.high_score_image = self.font.render(high_score_str, True,
self.text_color, self.settings.bg_color)
# Center the high score at the top of the screen.
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""Turn the level into a rendered image."""
level_str = str(self.stats.level)
self.level_image = self.font.render(level_str, True, self.text_color,
self.settings.bg_color)
# Position the level below the score.
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
"""Show how many ships are left."""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
"""Draw the score and high score to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def check_high_score(self):
"""Check to see if there's a new high score."""
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()

@ -21,4 +21,26 @@ class Settings:
# Alien settings
self.alien_speed = 1.0
self.fleet_drop_speed = 10
self.speedup_scale = 1.1
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""Initialize settings that change during the game."""
self.ship_speed = 1.5
self.bullet_speed = 3.0
self.alien_speed = 1.0
self.fleet_direction = 1 # 1 represents right; -1 represents left
# Scoring
self.alien_points = 50
def increase_speed(self):
"""Increase speed settings and alien point values."""
self.ship_speed *= self.speedup_scale
self.bullet_speed *= self.speedup_scale
self.alien_speed *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)

@ -1,10 +1,12 @@
import pygame
from pygame.sprite import Sprite
class Ship:
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.image = pygame.image.load('images/ship.bmp')

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