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@ -20,17 +20,22 @@ package main
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import (
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"errors"
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"log"
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"sync"
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"time"
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)
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// SessionManager keeps track of all sessions from creation, updating
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// to destroying.
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type SessionManager struct {
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sessions map[string]Session
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rwmu sync.RWMutex
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}
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// Session stores the session's data
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type Session struct {
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Data map[string]interface{}
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Data map[string]interface{}
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timer *time.Timer
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mu sync.Mutex
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}
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// NewSessionManager creates a new sessionManager
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@ -42,6 +47,12 @@ func NewSessionManager() *SessionManager {
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return m
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}
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func (m *SessionManager) CleanSession(sessionID string) {
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m.rwmu.Lock()
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delete(m.sessions, sessionID)
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m.rwmu.Unlock()
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}
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// CreateSession creates a new session and returns the sessionID
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func (m *SessionManager) CreateSession() (string, error) {
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sessionID, err := MakeSessionID()
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@ -49,9 +60,14 @@ func (m *SessionManager) CreateSession() (string, error) {
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return "", err
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}
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m.rwmu.Lock()
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m.sessions[sessionID] = Session{
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Data: make(map[string]interface{}),
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timer: time.AfterFunc(5*time.Second, func() {
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m.CleanSession(sessionID)
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}),
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}
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m.rwmu.Unlock()
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return sessionID, nil
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}
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@ -63,7 +79,9 @@ var ErrSessionNotFound = errors.New("SessionID does not exists")
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// GetSessionData returns data related to session if sessionID is
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// found, errors otherwise
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func (m *SessionManager) GetSessionData(sessionID string) (map[string]interface{}, error) {
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m.rwmu.RLock()
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session, ok := m.sessions[sessionID]
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m.rwmu.RUnlock()
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if !ok {
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return nil, ErrSessionNotFound
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}
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@ -72,15 +90,22 @@ func (m *SessionManager) GetSessionData(sessionID string) (map[string]interface{
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// UpdateSessionData overwrites the old session data with the new one
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func (m *SessionManager) UpdateSessionData(sessionID string, data map[string]interface{}) error {
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_, ok := m.sessions[sessionID]
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m.rwmu.RLock()
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s, ok := m.sessions[sessionID]
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m.rwmu.RUnlock()
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if !ok {
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return ErrSessionNotFound
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}
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// Hint: you should renew expiry of the session here
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m.sessions[sessionID] = Session{
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Data: data,
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// Lock the session data to handle concurrent access to the same session
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s.mu.Lock()
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s.Data = data
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if !s.timer.Stop() {
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<-s.timer.C
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}
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s.timer.Reset(5 * time.Second)
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s.mu.Unlock()
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return nil
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}
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